Automatic branching

The Branching feature lets you digitize like objects – e.g. the fingers of a hand, sections of a custom letter – without having to think about the most efficient stitching sequence and joins. Apply Branching to join touching or overlapping objects to form a single ‘branched object’.

BranchingSample.png

 

Characteristics of branched objects

3Objects are resequenced, connectors minimized, component objects grouped, and stitches regenerated.

3When dissimilar objects are selected, any which cannot be branched are omitted.

3All component objects are grouped and selectable as one.

3Branched objects can be reshaped.

3There is a single entry and one exit point but all component objects have individual reshape points.

3Branched objects preserve their component object properties while sharing the color of the first object in the sequence.

connectors00076.png

 

3Branching works with any combination of the following object types – Run, Column A, Column B, Column C, Complex Fill and Complex Turning. Objects with Motif Run and Motif Fill cannot be used.

3Stitch types can be re-assigned via the toolbar.

Related topics...

3Apply automatic branching

3Branch objects with the Color-Object List

3Apply automatic underlay to branched objects