The Branching feature lets you digitize like objects – e.g. the fingers of a hand, sections of a custom letter – without having to think about the most efficient stitching sequence and joins. Apply Branching to join touching or overlapping objects to form a single ‘branched object’.
Objects are resequenced, connectors minimized, component objects grouped, and stitches regenerated.
When dissimilar objects are selected, any which cannot be branched are omitted.
All component objects are grouped and selectable as one.
Branched objects can be reshaped.
There is a single entry and one exit point but all component objects have individual reshape points.
Branched objects preserve their component object properties while sharing the color of the first object in the sequence.
Branching works with any combination of the following object types – Run, Column A, Column B, Column C, Complex Fill and Complex Turning. Objects with Motif Run and Motif Fill cannot be used.
Stitch types can be re-assigned via the toolbar.